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Earthworm Jim is a 1994 run and gun platform game developed by Shiny tertainmt, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Gesis and Super Nintdo tertainmt System, before being subsequtly ported to a number of other video game consoles.

It was well received by critics, and received a sequel, Earthworm Jim 2, in 1995. In 2009, Gameloft developed and released a remake for mobile phones and Nintdo DSi which was later ported to PlayStation 3 and Xbox 360 as Earthworm Jim HD. In February 2018, Gameloft's contract with Interplay ded and all of the ports developed by Gameloft were removed from digital stores.

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The game plays as a 2D sidescrolling platformer with elemts of a run and gun game as well. The player controls Jim and must maneuver him through the level while avoiding obstacles and emies. The player can use Jim's gun as a method of shooting emies, or his worm body as a whip for whipping emies. The whip move also allows the player to grab hold of, and swing from, certain hooks in the game. Some levels have additional requiremts beyond merely getting to the d of the level. For example, the level "For Pete's Sake", involves making sure the computer-controlled Peter Puppy character gets through the level unharmed, which is accomplished by whipping him to make him jump over pits, and defeating emies before they can damage him. Failure to do so results in Peter lashing out at Jim, taking away from his health.

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Levels commonly culminate with a boss battle. The game incorporates a large variety of villains in the boss battles, including Hickboy, Psy-Crow, Que Slug-for-a-Butt, Evil the Cat, Bob the Killer Goldfish, Major Mucus and Professor Monkey-For-A-Head exclusive Robotic Chick. Two villains made their only appearance in this game, Chuck, a junkyard man with a tdcy to vomit bizarre objects, and Doc Duodum, a crazed organ of a giant ali.

In-betwe most levels, a racing level called "Andy Asteroids" is played. Unlike the rest of the game, it places the viewpoint behind Jim. The player must direct Jim on his rocket, in a race against Psy-Crow, through a tube-like structure while collecting items and boosts and avoiding asteroids. If the player wins, the next level is started instantly. If the player loses, a boss fight against Psy-Crow must be won in order to progress to the next level.

Other variations in gameplay occur over the course of the game as well, such as a competitive bungee-jumping and fighting level, and an underwater maze that must be traversed both within a timelimit and without crashing too many times.

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Jim is a normal earthworm, until a special "super suit" falls from the sky and allows him to operate much like a human, with his worm body acting as a head and the suit acting as a body.

Jim now must evade the game's many antagonists, who want the suit back. The game plays out with Jim succeeding in his quest of meeting Princess What's-Her-Name. However, she is crushed by a cow that Jim launched into space at the beginning of the game.

Inspired by the success of the Sonic the Hedgehog series with its first and second installmts, they decided that they wanted to start the franchise as a video game, a rare approach at the time.

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Impressed, programmer David Perry and the rest of Shiny bought the rights to Earthworm Jim from TNapel, and started developing the game.

From there, TNapel would work on doing the game design, creating level ideas, and voicing Jim's character, while Perry and the other programmers created other characters and game mechanics.

The game was developed simultaneously for the Gesis and Super NES using a "custom heterogeous programming language" developed by Shiny tertainmt. Almost all levels were first programmed by Dave Perry on the Gesis and th converted to the Super NES by Nick Jones. "For Pete's Sake" was coded simultaneously on both platforms by Andy Astor; and "Andy Asteroids" and "Snot a Problem" were originally programmed on the Super NES by Nick Jones and th converted to the Gesis.

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The game's unique atmosphere, world, and characters was due to the fact that the company had previously always be restricted to doing licsed games, like 7up's Cool Spot, where they had to conform to the other company's preset limitations.

In that respect, the game was actually created as a satire of platform video games at the time; for instance, "Princess-What's-Her-Name" was a parody of how so many video games had throw-away female characters to be saved.

A version for the Super NES was released shortly after the original and is largely the same as the Gesis version. The Super NES version has altered graphics, with alternate backgrounds and special effects, but lacked some sound effects and one of the levels from the Gesis version (titled "Intestinal Distress").

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The stated reason for the Gesis version having the extra level was that the "Gesis version was more easily compressed and had the room for the bonus level".

Subsequtly, Nick Bruty has stated in an interview that Sega asked Shiny tertainmt to add a level exclusively to the Sega version in exchange for reduced cartridge cost. Nick states that they designed the level overnight, and completed coding and testing the level in a single day–the day the game was st to be printed to the consoles.

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The game's Gesis release was promoted with a television commercial in which an elderly woman tells a bedtime story about Earthworm Jim while eating live earthworms (actually plastic props). The networks airing the commercial received so many complaints from nauseated viewers that the commercial was pulled in some markets, including stations in Portland, Spokane, and Sacramto.

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The game's Special Edition was released for the Sega Gesis add-on, the Sega CD. It was based on the Gesis version, contained all of its levels, plus some extded section to the levels and a single completely new level, titled "Big Bruty", a new remixed CD audio soundtrack, as well as around 1, 000 more frames of in-game animation.

These versions were also the only ones to contain alternate dings wh winning on the "Easy" or "Difficult" difficulties, in which a narrator rambles on about many (false) facts about worms or congratulates the player in a similar absurd manner respectively. The Special Edition was later ported to Windows 95 by Activision.

Another special edition of the game was released exclusively through the Sega Channel for a contest dubbed The Great Earthworm Jim Race. This version included a secret room which, wh reached by the first 200 players, would display a password and a toll-free telephone number. Those that called the number were awarded prizes.

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Eurocom ported a compressed and scaled down version for the Game Boy. It was hindered by the lack of color, lack of graphical detail due to both processor and small scre size, choppy animations, and a lack of buttons, which made it hard to control.

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This version was also ported to the Game Gear, which included color graphics, but still suffered from all of the other problems of the Game Boy version.

A conversion of the game was also being developed by German studio Softgold and planned to be published by Atari Corporation for both the Atari Jaguar and the Atari Jaguar CD, but it was never finished due to the departure of Norm B. Kowalewski from Atari, who was the lead developer of the port, sometime betwe or at the d of 1995. The alpha prototype, which consisted of basic character animations, and the source code of the conversion are currtly lost.

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The game also had a MS-DOS port released in a package titled Earthworm Jim 1 & 2: The Whole Can 'O Worms (along with the MS-DOS port of Earthworm Jim 2) with redrawn graphics and missing the level "Intestinal Distress". The game was ported by Rainbow Arts.

In 2001 Game Titan ported the Super NES version to the Game Boy Advance. Despite the extra power of the Game Boy Advance, this version still ran very poorly, with poor animation, missing details, and was widely criticized.

The game was re-released digitally on a number of platforms in the late 2000s as well. The original Gesis version was released through Wii's Virtual Console service in Europe on October 3, 2008,

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And in Japan on December 16, 2008. The Gesis version was also re-released on the Nintdo Switch Online + Expansion Pack on September 15, 2022. The MS-DOS version was re-released through DOSbox emulation on GOG.com on October 7, 2008 and on Steam on November 4, 2009.

In 2009 Gameloft released digitally an updated remake of the game on a number of mobile/handheld platforms. The remake was made tirely from scratch, without using the original game's code, and featured overhauled and smoothed graphics, a remixed soundtrack, re-recorded voice of Jim and touchscre controls. Completely new, computer-themed levels were added, however, some previous features were lost. While extded version of the "New Junk City" level from the "Special Edition" is included, the "Big Bruty" ("Special Edition" new level)

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